§ 135.01 DEFINITIONS.
   For the purpose of this chapter, the following definitions shall apply unless the context clearly indicates or requires a different meaning.
   ACCESS. The same meaning ascribed in 720 ILCS 5/17-50.
   COMPUTER. The same meaning ascribed in 720 ILCS 5/17-50.
   GAMBLING DEVICE.
      (1)   Any clock, tape machine, slot machine or other machines or device for the reception of money or other thing of value on chance or skill or upon the action of which money or other thing of value is staked, hazarded, bet, won, or lost; or any mechanism, furniture, fixture, equipment or other device designed primarily for use in a gambling place.
      (2)   A GAMBLING DEVICE does not include:
         (a)   A coin-in-the-slot operated mechanical device played for amusement which rewards the player with the right to replay such mechanical device, which device is so constructed or devised as to make such result of the operation thereof depend in part upon the skill of the player and which returns to the player thereof no money, property or right to receive money or property;
         (b)   Vending machines by which full and adequate return is made for the money invested and in which there is no element of chance or hazard;
         (c)   A crane game. For the purposes of this division (2)(c), a CRANE GAME is an amusement device involving skill, if it rewards the player exclusively with merchandise contained within the amusement device proper and limited to toys, novelties, and prizes other than currency, each having a wholesale value which is not more than $25; or
         (d)   A redemption machine. For the purposes of this division (2)(d), a REDEMPTION MACHINE is a single-player or multi-player amusement device involving a game, the object of which is throwing, rolling, bowling, shooting, placing or propelling a ball or other object into, upon or against a hole or other target, provided that all of the following conditions are met:
            1.   The outcome of the game is predominantly determined by the skill of the player;
            2.   The award of the prize is based solely upon the player’s achieving the object of the game or otherwise upon the player’s score;
            3.   Only merchandise prizes are awarded;
            4.   The wholesale value of prizes awarded in lieu of tickets or tokens for single play of the device does not exceed $25; and
            5.   The redemption value of tickets, tokens and other representations of value, which may be accumulated by players to redeem prizes of greater value, does not exceed the amount charged for a single play of the device.
   INTERNET. An interactive computer service or system or an information service, or access software provider that provides or enables computer access multiple users to a computer server, and includes, but is not limited to, an information service, system or access software provider that provides access to a network system commonly known as the Internet, or any comparable system or service and also includes, but is not limited to, a World Wide Web page, newsgroup, message board, mailing list or chat area on any interactive computer service or system or online service.
   LOTTERY. Any scheme or procedure whereby one or more prizes are distributed by chance among persons who have paid or promised consideration for a chance to win such prizes, whether such scheme or procedure is called a lottery, raffle, gift, sale or some other name.
   POLICY GAME. Any scheme or procedure whereby a person promises or guarantees by any instrument, bill, certificate, writing, token or other device that any particular number, character, ticket or certificate shall in the event of any contingency in the nature of a lottery entitle the purchaser or holder to receive money, property, or evidence of debt.
(720 ILCS 5/28-2) (2000 Code, § 135.01)